Step 2 - Begin making some files for the rFactor 2 car There's probably a few more too which i forget. Loose in that folder should be everything that ties these files together, so 'HDV' physics files, TBC/TGM tyre files, PM suspension files, GEN files which load the 3D files into the game, SFX files, COCKPITINFO files. It also has a TEAMS file which contains the skins and the VEH files. GameData has a MAS file which contains all the 3D models (GMT), the textures (DDS) and other files (TGA, ANM etc) GameData has all the files you need for the car, sounds contains sounds funnily enough! Step 1 - Download and analyse the rF1 modĭownload the rF1 mod and you should have two folders named 'GameData' and 'Sounds'. Feel free to ask me anything you find as you go along, provided you haven't killed yourself by the end! for the experienced modders out there, please let me know if I've missed anything, or if there is anything you do differently/more efficiently. Of course, there are a multitude of things you'll have to do, edit and adjust to get the car looking good, working correctly, and handling well, but this should cover the first steps, and hopefully get the car in game. After a few requests I've made this quick guide to converting a car from rF1 to rF2.